Jason McCord / Level Designer


  

I was a level designer at Treyarch for a little over 3 years working on Call of Duty games.
World at War was released in November 2008 on PlayStation 3, Xbox 360, Wii and PC.


I moved to Infinity Ward in the middle of World at War beta, but was still able to contribute a handful of levels to the game.
As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping.

Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, audio.
These are the levels that I worked on to some extent on World at War.


SEMPER FI
Single Player
Mission 1



This was the first mission of World at War, internally called "Makin". I worked on it from paper design to near detail complete on some areas, and then other areas (the middle of the map) were changed a bit after I left Treyarch.
Mike Denny scripted the gameplay for this level.
As a tip of the hat from some of my old co-workers that finished the level up, you can see "Pvt. M. McCord" was MIA in the loading video.




Full Playthrough (Thanks ShaDower)

Screenshot Gallery





LITTLE RESISTANCE
Single Player
Mission 2



When I think about working on World at War, I think about this mission. I worked on this level from paper design to completion of the first revision. After I left Treyarch, some design changes were made to the final event of the map.

This map was the prototype for WaW, proving out co-op, as well as many other technical and artistic achievements like water and the flamethrower. It was also what we showed the press at E3 and other marketing events.
Jesse Snyder was the gameplay scripter for this level.


Full Playthrough (Thanks AFGuidesHD)

Screenshot Gallery





BURN 'EM OUT
Single Player
Mission 6



Burn 'Em Out is a meat grinder. This map was designed to show off the flamethrower, so you fight through trenches for the entirety. Try it on Veteran and you're sure to go crazy.
I worked on this map from paper design to beta.
Mike Denny was the gameplay scripter.


Full Playthrough (Thanks PCGamingVideos)

Screenshot Gallery



MONSTERCLIP.