I was a level designer at Treyarch for a little over 3 years working on Call of Duty games.
World at War was released in November 2008 on PlayStation 3, Xbox 360, Wii and PC. I moved to Infinity Ward in the middle of World at War beta, but was still able to contribute a handful of levels to the game. As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, audio. These are the levels that I worked on to some extent on World at War. |
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SEMPER FI
Single Player Mission 1
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LITTLE RESISTANCE
Single Player Mission 2
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BURN 'EM OUT
Single Player Mission 6
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