Jason McCord / Level Designer


  



The Quake 3 Arena heXum collection is a group of 5 maps that I made primarily for LAN play with my buddies. I would try out any gimmick I could think of that felt clever or changed the way you'd play a regular deathmatch. These experiments yielded varying levels of success.
Titanfall was released in March of 2014 on PC and Xbox One, and April 2014 on Xbox 360.

This pack is called the "heXum collection", since that was my online handle when I released them on LvL.. and other sites.



KOTHILL
Released April 2003

Kothill was my first Quake 3 map. I was experimenting with floating platforms and jump pads. There are a lot of tricky jumps. The player who controls the top will pretty much control the match.

Download Link





Q3 ARENAZ
Released September 2003

From the review on Lvl: "Arenaz is an odd duck to be sure. It consists of four separate areas all interconnected with a central spawn point (for humans, bots spawn anywhere). Each area has a specific theme to it: Rocket Launcher - a small room with an outer ring chamber, red fog and red walls. Railgun - Pyramid structure with a central Mega Health pickup off of a bounce pad. Very vertical. Shotgun - Tight twisty dark hallways. Grenade Launcher - Small bright chamber with little room to hide."

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THE FLOODED BASE
Released March 2004

This is probably my best example of good lighting and atmosphere in Q3. Overall the map plays well with 4 to 8 players, and there are a handful of secrets to be found. I believe this was the last level I made for Quake 3.

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TOWER BATTLEGROUND
Released August 2003

Another gameplay experiment, this time with low gravity and teleports. The map was mostly praised over its architectural design and texture use. The towers were a study in gothic architecture. The gameplay is really only suggested with a group of people, rather than bots, since they tend not to use the bounce pads to get around.

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OINGO BOINGO
Released March 2004

Another space map. This level was based around some concepts from my favorite Quake 3 map, DM17. A reviewer called it "a level for professionals", since bots are particularly lethal due to the open nature of the map. I don't know about that, but I do know the name is terrible.

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MONSTERCLIP.