I was a designer at Infinity Ward from Feb 2008 to April 2010. Modern Warfare 2 was released in November 2009 on PC, Playstation 3 and Xbox 360. As a level designer on Modern Warfare 2 I worked closely with scripters and artists to design and complete levels. I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, sound, etc. For MW2, my contribution to each level varied greatly. These are the levels that I worked on to some extent on Modern Warfare 2 |
S.S.D.D.
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CLIFFHANGER
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GULAG
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OF THEIR OWN ACCORD
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WHISKEY HOTEL
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JUST LIKE OLD TIMES
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CREDITS MUSEUM
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MULTIPLAYER : BAILOUT
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