I was a level designer at Treyarch for a little over 3 years working on Call of Duty games.
Call of Duty 3 was released in November 2006 on PlayStation 2, Xbox, Xbox 360, PlayStation 3 and the Wii. As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion, do lighting, optimization and bug fix for shipping. This was a tough project. Probably the hardest development cycle I've been through yet. We had to ship this game in 8 months, and we had to do it on current gen (PlayStation 2, Xbox) and next gen (Xbox 360, PlayStation 3 and Wii). But, we were very excited to get our shot at a fully-fledged CoD game, considering the team had worked on spin-offs or expansion packs in the past, so we worked our asses off. The game had some problems, but I'm very proud of the team and myself for doing what we did in such a short time and under such pressure. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, audio. These are the levels that I worked on to some extent on Call of Duty 3. |
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SAINT LO
Single Player Mission 1
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VERDUN
Multiplayer
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IRONCLAD
Multiplayer / Valor DLC Pack Xbox 360 Exclusive
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