Big Red One was my first project as a game developer.
I started at Gray Matter, where they had just come off of the expansion pack for CoD1, United Offensive. We later merged studios with Treyarch and focused our efforts on making a console version of Call of Duty. The design team was green, but motivated, and we worked really hard to get this game done in 8 months. As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, audio. These are the levels that I worked on to some extent on Call of Duty 2: Big Red One. Thanks to the Playstation 2 being easily emulated now, I was able to find high quality screenshots and videos of each level to show below. This is great, as it feels like my early work is getting preserved, where a few years ago the only way to see this again would be to fire up a Playstation 2 and get low resolution captures. |
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PIANO LUPO
Single Player Mission 8
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TANKERS
Single Player Mission 3 / Vehicle Mission
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THE DESERT FOX
Single Player Mission 4
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OPERATION HUSKY
Single Player Mission 7
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DRAGON'S TEETH
Single Player Mission 14
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