I was a level designer at Treyarch for a little over 3 years working on Call of Duty games. World at War was released in November 2008 on PlayStation 3, Xbox 360, Wii and PC. I moved to Infinity Ward in the middle of WaW development, but was still able to contribute a handful of levels to the game, most of which were changed to varrying degrees before shipping. As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, sound, etc. These are the levels that I worked on to some extent on World at War. |
SEMPER FI
click on a thumbnail to see a larger image |
LITTLE RESISTANCE
click on a thumbnail to see a larger image |