I started as a designer at Respawn Entertainment in May 2010, when the studio opened. Titanfall was released in March of 2014 on PC and Xbox One, and April 2014 on Xbox 360. As a level designer on Titanfall, I would pitch ideas for levels, design them on paper, block them out for gameplay and work on them to completion. This included balancing, detailing, optimization, lighting and bug fixing. For each of these levels, I also did a large amount of low poly modeling, texturing and prop decorating using style guides created by the art team. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, audio, etc. |
AIRBASE
click on a thumbnail to see a larger image Minimap image for Airbase |
BONEYARD
click on a thumbnail to see a larger image Minimap image for Boneyard |
WAR
GAMES
click on a thumbnail to see a larger image Minimap image for War Games |
BACKWATER
click on a thumbnail to see a larger image Minimap image for Backwater |