I was a level designer at Treyarch for a little over 3 years working on Call of Duty games. Call of Duty 3 was released in November 2006 on PlayStation 2, Xbox, Xbox 360, PlayStation 3 and the Wii. As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping. This was a tough project. Probably the hardest development cycle I've been through yet. We had to ship this game in 8 months, and we had to do it on current gen (PlayStation 2, Xbox) and next gen (Xbox 360, PlayStation 3 and Wii). We were very excited to get our shot at a fully-fledged CoD game, considering the team had worked on spin-offs or expansion packs in the past. The game had some problems, but I'm very proud of the team and myself for doing what we did in such a short time and under such pressure. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, sound, etc. These are the levels that I worked on to some extent on Call of Duty 3. |
SAINT LO
click on a thumbnail to see a larger image (thanks to IGN.com for the screenshots) |
THE ISLAND
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MULTIPLAYER IRONCLAD
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