Red One was my first project as a game developer. I started at
Gray Matter, where they had just come off of the expansion pack for
CoD1, United Offensive. We later merged studios with Treyarch and
focused our efforts on making a console version of Call of Duty. The
design team was green, but motivated, and we worked really hard to get
this game done in 8 months.
Big Red One was released in November 2005 on PlayStation 2,
Xbox and Gamecube.
As a level designer at Treyarch, I would design levels on paper, build
them out for gameplay, detail them out to completion (with the help of
a fantastic art team), do lighting, optimization and bug fix for
Every level shown is a product of the whole team,
with many assets being designed and implemented by other departments
such as art, fx, sound, etc. These are the levels that I worked on to some extent on Call of Duty 2 Big Red One.