Big Red One was my first project as a game developer. I started at Gray Matter, where they had just come off of the expansion pack for CoD1, United Offensive. We later merged studios with Treyarch and focused our efforts on making a console version of Call of Duty. The design team was green, but motivated, and we worked really hard to get this game done in 8 months. Big Red One was released in November 2005 on PlayStation 2, Xbox and Gamecube. As a level designer at Treyarch, I would design levels on paper, build them out for gameplay, detail them out to completion (with the help of a fantastic art team), do lighting, optimization and bug fix for shipping. Every level shown is a product of the whole team, with many assets being designed and implemented by other departments such as art, fx, sound, etc. These are the levels that I worked on to some extent on Call of Duty 2 Big Red One. |
PIANO LUPO
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THE DESERT FOX
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OPERATION HUSKY
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